uniform int uBlendMode;
uniform vec4 u_viewport;
+// In GtkSnapshot coordinates
+uniform vec4 u_clip;
+uniform vec4 u_clip_corner_widths;
+uniform vec4 u_clip_corner_heights;
+
varying vec2 vUv;
}
void setOutputColor(vec4 color) {
- gl_FragColor = color;
+ vec4 clipBounds = u_clip;
+ vec4 f = gl_FragCoord;
+
+ f.x += u_viewport.x;
+ f.y = (u_viewport.y + u_viewport.w) - f.y;
+
+ clipBounds.z = clipBounds.x + clipBounds.z;
+ clipBounds.w = clipBounds.y + clipBounds.w;
+
+ RoundedRect r = RoundedRect(clipBounds, u_clip_corner_widths, u_clip_corner_heights);
+
+ gl_FragColor = color * rounded_rect_coverage(r, f.xy);
}